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nydus/The Canterbury Puzzles, and Other Curious ProblemsPublic

Henry Ernest Dudeney collects a wide variety of original mathematical and mental puzzles into this volume. The book features an introductory essay on the nature of puzzles and provides solutions for all problems at the end.

Page 121 of 307
Table of Contents

78 .— Catching the Hogs.

In the illustration Hendrick and Katrün are seen engaged in the exhilarating sport of attempting the capture of a couple of hogs.

Why did they fail?

An illustration of a pig, a man, a woman, and a dog above a grid with small icons representing each character.

Strange as it may seem, a complete answer is afforded in the little puzzle game that I will now explain.

Copy the simple diagram on a conveniently large sheet of cardboard or paper, and use four marked counters to represent the Dutchman, his wife, and the two hogs.

At the beginning of the game these must be placed on the squares on which they are shown. One player represents Hendrick and Katrün, and the other the hogs. The first player moves the Dutchman and his wife one square each in any direction (but not diagonally), and then the second player moves both pigs one square each (not diagonally); and so on, in turns, until Hendrick catches one hog and Katrün the other.

This you will find would be absurdly easy if the hogs moved first, but this is just what Dutch pigs will not do.

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