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nydus/The Canterbury Puzzles, and Other Curious ProblemsPublic
Page 123 of 307
Table of Contents

79 .— The Thirty-one Game.

A grid of 24 playing cards arranged in six rows and four columns, showing the Ace through six of each of the four suits.

Now the sharper plays the last 4 and scores "twenty-eight." You look in vain for another 3 with which to win, for they are all turned down! So you are compelled either to let him make the "thirty-one" or to go yourself beyond, and so lose the game.

You thus see that your method of certainly winning breaks down utterly, by what may be called the "method of exhaustion." I will give the key to the game, showing how you may always win; but I will not here say whether you must play first or second: you may like to find it out for yourself.

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