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nydus/The Canterbury Puzzles, and Other Curious ProblemsPublic

Henry Ernest Dudeney collects a wide variety of original mathematical and mental puzzles into this volume. The book features an introductory essay on the nature of puzzles and provides solutions for all problems at the end.

Page 289 of 307
Table of Contents

109 .— Noughts and Crosses.

The solution is as follows: Between two players who thoroughly understand the play every game should be drawn. Neither player could ever win except through the blundering of his opponent. If Nought (the first player) takes the centre, Cross must take a corner, or Nought may beat him with certainty. If Nought takes a corner on his first play, Cross must take the centre at once, or again be beaten with certainty. If Nought leads with a side, both players must be very careful to prevent a loss, as there are numerous pitfalls. But Nought may safely lead anything and secure a draw, and he can only win through Cross's blunders.

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