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nydus/The Canterbury Puzzles, and Other Curious ProblemsPublic

Henry Ernest Dudeney collects a wide variety of original mathematical and mental puzzles into this volume. The book features an introductory essay on the nature of puzzles and provides solutions for all problems at the end.

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Table of Contents

79 .— The Thirty-one Game.

By leading with a 5 the first player can always win. If your opponent plays another 5, you play a 2 and score 12. Then as often as he plays a 5 you play a 2, and if at any stage he drops out of the series, 3, 10, 17, 24, 31, you step in and win. If after your lead of 5 he plays anything but another 5, you make 10 or 17 and win. The first player may also win by leading a 1 or a 2, but the play is complicated. It is, however, well worth the reader's study.

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